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VT School Librarian Previews Google Expeditions App

A field trip to the days of Davy Crockett may sound like something Ms. Frizzle cooked up, but it’s now possible—at least virtually. The Google Expeditions app, available this fall, will allow educators...

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VR, Whole Libraries in a Contact Lens: ISTE 2016 Top Takeaways

  A disconcertingly large bear peers into the Denver convention center. Nearly 20,000 attendees convened in Denver for a notably robust ISTE 2016. There was the unveiling of the ISTE Standards for...

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Pokémon GO: What Do Librarians Need To Know?

If you’ve been anywhere near the Internet in the last week, you’ve probably heard of Niantic’s new game, Pokémon GO. Even by viral video game standards, its popularity has been impressive. According to...

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The Educational Potential of Augmented Reality

I’m not sure about you, but watching my neighborhood—OK, the entire world—become obsessed with the augmented reality (AR) game Pokémon Go, I knew I had better do some serious research into AR’s...

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What’s After Pokémon Go? Explore Augmented Reality Sept 13 | SLJ ISTE Webcast...

A three-part School Library Journal webcast series, developed in partnership with the International Society for Technology in Education (ISTE), starts up Tuesday, September 13 at 3 p.m. EDT with...

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U.S. DOE Offering $680K for VR/AR Educational Simulations

The United States Department of Education is running a competition that will award $680,000 to developers of immersive simulations that will prepare students for the globally competitive workforce of...

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Top 10 Tech | 2016

From a see-through robotic orb to the prospect of a new, mixed-reality realm of learning, our picks highlight leading trends, with an eye toward the future. Sustained interest in learning how to code...

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Oklahoma University Library Melds Art and High Tech in a Lesson for Middle...

A student gets a taste of VR with the help of Matt Cook. Seventh and eighth graders are a tough audience to please, but 50 of them from Norman, OK, had plenty of fun with an innovative program from the...

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MI District Adopts “Mixed Reality” Technology for Students

Students at Utica Community Schools in Sterling Heights, MI, are using mixed reality to explore interactive 3-D models of objects and concepts that would otherwise be abstract to them, such as a...

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33 Winning Back-to-School Ideas

From VR and mystery parties to STEAM projects and life-skills programs, these initiatives ignite curiosity. Washington teens playing the Kerbal Space Program game launch a virtual rocket that orbits...

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Students Create VR Field Trips in Charlottesville, VA

Setting up a shoot at the Jefferson School.Photos courtesy of IdaMae Craddock Also read: “Virtually There: Kids are using VR to explore worlds and create new ones” My sister gave me a Google Daydream...

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Virtually There: Kids are using VR to explore worlds and create new ones

Illustrations by Joe Magee Related Article “Students Create VR Field Trips in Charlottesville, VA” Students who don’t struggle in social situations might never understand what it’s like for those who...

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3 Steps for Introducing Teens to Virtual Reality | ALA Midwinter 2018

Digital Services Librarian Maddie Clybourn offers tips for those curious about using virtual reality with their teen patrons.

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VR Use Should be Minutes, Not Hours. New Study on Kids and Virtual Reality...

A new report addresses the potential impact of virtual reality on kids' cognitive, social, and physical well-being.

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Microsoft Offers Mixed Reality Headsets, PD to School and Public Libraries  

Public libraries and middle and high schools can apply for the grants. But hurry, the deadline is July 9.

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